![]() ![]() Starting equipment doesn't matter much EXCEPT for the rocket launcher, since rocket launchers are almost impossible to find early on and are very useful. Damage / weight / durability and even price (aka repair cost) depend heavily on the race of the weapon's manufacturer. Remember that it's possible to de-select certain guns and use only the farthest hitting ones if that enables you to hit the dominator / ranger/pirate/trader while running from it and recieving 0 hits. I think i was using Turbo-gravitation gun ("turbogravir" in russian), and disintegrator i guess (one that has the highest radius), as well as decently-rolled IMHO 9000 from dominator wrecks. Also, "artefact" things are cheaper to repair in general, so it's better to use max regen/damage reduction things (don't remember the names) constantly and even remove the field generator if the fight / situation permits it (i think it decays even while you travel in space without actually fighting anything or hitting anything (aka asteroids)).Īlso, don't take the Vortex thing (not sure how they would call it in the runglish translation), it's the best way to waste all your money on the hull repairs as it's range is pathetic. Rocket launchers may be good for the start of the game, but better not use it if you care about the money, and some of dominator weaponry (as well as last tier 'alliance' ones) can destroy them pretty easily. Some of them actually include some math and non-trivial logic puzzles, which amused me to no end. Text quests in this game were a real enjoyment for me and my brother when we were kids. ![]()
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